

However, the WN8 authors noted the following:


Then your actual total stats are compared to the expected stats ( rSTATS), which are then normalized and adjusted to a baseline (rSTATSc), and these numbers are then input into the formula shown below. rSTATSc are capped to prevent, for example, farming spots on tanks with low expected value of spots, like arty. The number of games you have played on each tank allows us to estimate what your “expected” total stats should be for your entire account. You can find the current values and links to the previous daily values here: WN8 Expected Values
#Archeage skill calculator 1.8 mod
This table is available here: Ĥ: The XVM Mod community took over the daily calculation of “expected” values for each tank, starting back on 8. Per-tank stats explanationīriefly, what we have done is used vBAddict database (more than 1 million tanks played by about 20000 players) to calculate balanced and comparable “expected” values for each tank. This was not true for any rating before WN8.Ĥ: The important advantage noted above is key IMO – ratings that reflect relative contribution to winning are helpful for the sake of comparing how much players tend to contribute to winning. Debatably the most important one after improved accuracy in measurement is that we can now say that a 2400 WN8 player on average contributes twice as much for his team to win than a 1200 WN8 player. WN7 values ranged from 400-2800, and we turned this scale into a ratio scale, which brings about numerous advantages. However, you are expected to do VERY well in low tiers to gain WN8 points as opposed to playing high tiers. Low tier tanks are measured fairly against high tiers, whereas in WN7, you could raise your score artificially by playing a mix of low and high tiers, and were penalized if you only played low tiers. Despite not being able to use spotting damage, WN8 expects less damage of light tanks, while WN7 expected the same as other tanks of the same tier. Due to per-tank normalization, light tanks and SPGs are now more fairly compared to other tank types in WN8 (they received lower WN7 than other tank types).Per-tank normalization in WN8 now allows a fair comparison of players playing only highly effective tanks for their tier (think Wft100, Foch155, Hellcat, T49, T18, T29, the old Su-26, etc.) versus players who have played many lines, with many tanks.What allowed us to put more weight on damage was that WN8 uses per-tank normalization instead of the average tier-based normalization WN7 used. WN8 has much more weight on damage than on kills, which was reversed in WN7.Main differences with WN7Ĥ: The comparison to WN7 is dated at this point given that WN8 was introduced back in 2013.
#Archeage skill calculator 1.8 full
This is because WN8 cannot capture things like timing, target priority, teamwork or decision making abilities.įor a full explanation of WN8 go here. It is intended to be looked at next to win-rate, battle count, average tier, and will never replace the inspection of the Service Record or platooning with someone or watching their replays. WN8 should not be considered the end-all-be-all of skill evaluation. WN8 seeks to measure the observable contribution to matches, across an account, and hopefully infers some information about the latent variable “skill”.

WN8 is the latest iteration of the WN8* (WNx) project lead by Praetor77. What is WN8? It’s the last version of the community-derived rating system for World of Tanks (WoT). I take no credit for WN8 nor for the content below. It looks like that domain is no longer around. I’m posting a copy of the “WN8 Summary” page that used to exist on. Taugrim’s) comments are in italics throughout this post.
